![]() YYC is the "YoYo Compiler" which generates low-level C++ code from your GML code, before compiling that to WebAssembly. With Version 2022.3, you can run games on Opera GX using YYC, greatly improving the performance of your games. The solution I adopted was to make the jump only. I tried with 'keyboardcheck' and 'keyboardcheckpressed' but nothing works. ![]() This version also adds support for exporting games on SteamDeck through the Ubuntu target, as SteamDeck itself is also based on Linux. So, I'm trying to make a platformer in Game Maker Studio: Professional version And I made some animations for the jump and fall, but when I press Space to jump, the animation repeats itself without stopping. This means that games exported through that option will only work on Steam, and for distribution through other services, AppImage must be used. zip file) has been changed to use the Steam Runtime. The existing Linux export option (which creates a. You can manually set your preference for an individual project in the General Game Options, or set your preferred way of using GML in the Language Preferences so all your future projects use either Code or Visual.Ģ022.3 adds an “AppImage” export option to GameMaker’s Ubuntu (Linux) target. You'll always see this dialog unless you select one of the “Don’t ask again” options at the bottom.
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